AI Insights · Timothy · January 2023
Top 5 City Building Games on Android in Central America Q4 2022
Explore the performance of the top 5 city building games on Android in Central America during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 city building games on the Android platform in Central America saw varied performance across downloads, revenue, and active user metrics. Here’s a look at the individual trends for each game, based on data from Sensor Tower.
The Simpsons™: Tapped Out had a notable quarter with a peak weekly revenue of about $9K during the week of November 21. Weekly downloads fluctuated between 11K to over 16K, ending the quarter on a high note with 16.7K in the last week of December. The game also maintained a strong weekly active user base, reaching a peak of 96K in the final week of the year.
SimCity BuildIt showed a steady increase in weekly revenue, culminating at approximately $3.2K in the last week of December. Downloads saw an uptrend mid-quarter, peaking at 4.2K in the week of December 5. Weekly active users remained relatively stable, fluctuating around the 36K to 40K mark throughout the quarter.
Land of Empires: Immortal had modest weekly revenue, with a peak of around $971 in mid-October. Weekly downloads ranged from 800 to 1.4K, with the highest number of downloads in early October. Active users saw a downward trend, starting at 1.2K in late September and ending at about 900 by the end of December.
Legend City experienced a mixed quarter. Weekly revenue reached a high of $676 in mid-November. Downloads were inconsistent, with a peak of 1K in early October but dropping to nearly zero by the end of December. Active users started strong at 10.5K in late September and fluctuated, ending the quarter at around 9.5K.
Global City: Building Games had a varied performance in weekly revenue, peaking at $385 in the last week of December. Downloads were inconsistent, with a notable peak of 1.5K in late October. Active users showed a slight decline, starting at 1.4K in late September and ending at around 689 by the end of December.
For more detailed insights and data on the performance of mobile applications, visit Sensor Tower.